RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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ApplicationHandler.h File Reference
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "Renderer.h"
#include "Shader.h"
#include "VertexBuffer.h"
#include "IndexBuffer.h"
#include "VertexArray.h"
#include "VertexBufferLayout.h"
#include "Texture.h"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include <filesystem>
#include <iostream>
#include <thread>
#include <mutex>
#include <condition_variable>
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "GameTableManager.h"
#include "DirectoryWindow.h"
#include "flecs.h"
#include "PathManager.h"
#include "NoteEditorUI.h"
#include "NotesManager.h"
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Classes

struct  MapFBO
 
class  ApplicationHandler