RunicVTT
Open Source Virtual Tabletop for TTRPG using P2P
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IndexBuffer.h
Go to the documentation of this file.
1
#pragma once
2
class
IndexBuffer
3
{
4
private
:
5
unsigned
int
m_RendererID
;
6
unsigned
int
m_Count
;
7
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public
:
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IndexBuffer
(
const
unsigned
int
* data,
unsigned
int
count);
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~IndexBuffer
();
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void
Bind
()
const
;
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void
Unbind
()
const
;
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inline
unsigned
int
GetCount
()
const
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{
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return
m_Count
;
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};
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};
IndexBuffer
Definition
IndexBuffer.h:3
IndexBuffer::~IndexBuffer
~IndexBuffer()
Definition
IndexBuffer.cpp:14
IndexBuffer::GetCount
unsigned int GetCount() const
Definition
IndexBuffer.h:15
IndexBuffer::Unbind
void Unbind() const
Definition
IndexBuffer.cpp:24
IndexBuffer::m_Count
unsigned int m_Count
Definition
IndexBuffer.h:6
IndexBuffer::m_RendererID
unsigned int m_RendererID
Definition
IndexBuffer.h:5
IndexBuffer::IndexBuffer
IndexBuffer(const unsigned int *data, unsigned int count)
Definition
IndexBuffer.cpp:4
IndexBuffer::Bind
void Bind() const
Definition
IndexBuffer.cpp:19
include
renderer
IndexBuffer.h
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