RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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Shader.h
Go to the documentation of this file.
1#pragma once
2#include <iostream>
3#include <fstream>
4#include <string>
5#include <sstream>
6#include "glm/glm.hpp"
7#include <unordered_map>
8
10{
11 std::string VertexSource;
12 std::string FragmentSource;
13};
14
15class Shader
16{
17private:
18 unsigned int m_RendererID;
19 std::string m_FilePath;
20 std::unordered_map<std::string, int> m_UniformLocationCache;
21
22public:
23 Shader(const std::string& filepath);
24 ;
25 ~Shader();
26
27 void Bind() const;
28 void Unbind() const;
29
30 //Set uniforms
31
32 void SetUniform1i(const std::string& name, int value);
33 void SetUniform4f(const std::string& name, float v0, float v1, float f2, float f3);
34 void SetUniform1f(const std::string& name, float value);
35 void SetUniformMat4f(const std::string& name, glm::mat4& matrix);
36 void SetUniform2f(const std::string& name, float v0, float v1);
37
38private:
39 ShaderProgramSource ParseShader(const std::string& filepath);
40 unsigned int CompileShader(unsigned int type, const std::string& source);
41 unsigned int CreateShader(const std::string& verxterShader, const std::string& fragmentShader);
42 int GetUniformLocation(const std::string& name);
43};
unsigned int CompileShader(unsigned int type, const std::string &source)
Definition Shader.cpp:70
unsigned int m_RendererID
Definition Shader.h:18
void SetUniform2f(const std::string &name, float v0, float v1)
Definition Shader.cpp:124
void SetUniformMat4f(const std::string &name, glm::mat4 &matrix)
Definition Shader.cpp:134
int GetUniformLocation(const std::string &name)
Definition Shader.cpp:139
std::unordered_map< std::string, int > m_UniformLocationCache
Definition Shader.h:20
void Bind() const
Definition Shader.cpp:16
Shader(const std::string &filepath)
Definition Shader.cpp:4
void SetUniform1i(const std::string &name, int value)
Definition Shader.cpp:114
void SetUniform1f(const std::string &name, float value)
Definition Shader.cpp:129
std::string m_FilePath
Definition Shader.h:19
unsigned int CreateShader(const std::string &verxterShader, const std::string &fragmentShader)
Definition Shader.cpp:96
void Unbind() const
Definition Shader.cpp:21
ShaderProgramSource ParseShader(const std::string &filepath)
Definition Shader.cpp:26
void SetUniform4f(const std::string &name, float v0, float v1, float f2, float f3)
Definition Shader.cpp:119
~Shader()
Definition Shader.cpp:11
std::string VertexSource
Definition Shader.h:11
std::string FragmentSource
Definition Shader.h:12