Here is a list of all class members with links to the classes they belong to:
- b -
- baseDocumentsPath : PathManager
- bgOpacity : ImGuiToaster::Config
- Bind() : IndexBuffer, Shader, Texture, VertexArray, VertexBuffer
- bindPeer() : IdentityManager
- board_manager : GameTableManager, NetworkManager
- board_name : Board, BoardManager
- boardId : msg::BoardMeta, msg::MarkerMeta, msg::ReadyMessage, PendingImage
- BoardImageData() : BoardImageData
- BoardManager() : BoardManager
- boardMeta : msg::ReadyMessage, PendingImage
- boardName : msg::BoardMeta
- bootstrapPeerIfReady() : NetworkManager
- bootstrapSent() : PeerLink
- bootstrapSent_ : PeerLink
- bootstrapStdCapture() : DebugConsole
- borderColor : ImGuiToaster::Config
- borderSize : ImGuiToaster::Config
- broadcast() : SignalingServer
- broadcastBoard() : NetworkManager
- broadcastChatJson() : NetworkManager
- broadcastFog() : NetworkManager
- broadcastFogDelete() : NetworkManager
- broadcastFogUpdate() : NetworkManager
- broadcastGameFrame() : NetworkManager
- broadcastGameTable() : NetworkManager
- broadcastGridUpdate() : NetworkManager
- broadcastMarker() : NetworkManager
- broadcastMarkerDelete() : NetworkManager
- broadcastMarkerMove() : NetworkManager
- broadcastMarkerMoveState() : NetworkManager
- broadcastMarkerUpdate() : NetworkManager
- broadcastPeerDisconnect() : NetworkManager
- broadcastShutdown() : SignalingServer
- broadcastUserNameUpdate() : NetworkManager
- buf : InputTextWrapCtx, PendingImage
- buf_ : Logger::LineToLoggerBuf, Logger::OstreamRedirect
- buffer : GameTableManager
- bufferInit : NoteEditorUI::TabState
- buildChannelLists_() : DebugConsole
- buildCommitBoardFrame() : NetworkManager
- buildCommitMarkerFrame() : NetworkManager
- buildCreateMarkerFrame() : NetworkManager
- buildFogCreateFrame() : NetworkManager
- buildFogDeleteFrame() : NetworkManager
- buildFogUpdateFrame() : NetworkManager
- buildGridUpdateFrame() : NetworkManager
- buildImageChunkFrame() : NetworkManager
- buildMarkerDeleteFrame() : NetworkManager
- buildMarkerMoveFrame() : NetworkManager
- buildMarkerMoveStateFrame() : NetworkManager
- buildMarkerUpdateFrame() : NetworkManager
- buildSnapshotBoardFrame() : NetworkManager
- buildSnapshotGameTableFrame() : NetworkManager
- buildUserNameUpdate() : NetworkManager
- bytes : msg::InboundRaw, msg::ReadyMessage
- byUnique_ : IdentityManager