#include <VertexBuffer.h>
Definition at line 3 of file VertexBuffer.h.
◆ VertexBuffer()
| VertexBuffer::VertexBuffer |
( |
const void * | data, |
|
|
unsigned int | size ) |
Definition at line 4 of file VertexBuffer.cpp.
5{
8 GLCall(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
9}
unsigned int m_RendererID
◆ ~VertexBuffer()
| VertexBuffer::~VertexBuffer |
( |
| ) |
|
◆ Bind()
| void VertexBuffer::Bind |
( |
| ) |
const |
◆ Unbind()
| void VertexBuffer::Unbind |
( |
| ) |
const |
◆ m_RendererID
| unsigned int VertexBuffer::m_RendererID |
|
private |
The documentation for this class was generated from the following files: