RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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BoardImageData Struct Reference

#include <BoardManager.h>

Collaboration diagram for BoardImageData:

Public Member Functions

 BoardImageData ()=default
 
 BoardImageData (GLuint id, glm::vec2 s, std::string p)
 

Public Attributes

GLuint textureID = 0
 
glm::vec2 size {}
 
std::string path
 

Detailed Description

Definition at line 22 of file BoardManager.h.

Constructor & Destructor Documentation

◆ BoardImageData() [1/2]

BoardImageData::BoardImageData ( )
default

◆ BoardImageData() [2/2]

BoardImageData::BoardImageData ( GLuint id,
glm::vec2 s,
std::string p )
inline

Definition at line 28 of file BoardManager.h.

28 :
29 textureID(id), size(s), path(std::move(p)) {}
glm::vec2 size
std::string path

Member Data Documentation

◆ path

std::string BoardImageData::path

Definition at line 26 of file BoardManager.h.

◆ size

glm::vec2 BoardImageData::size {}

Definition at line 25 of file BoardManager.h.

25{};

◆ textureID

GLuint BoardImageData::textureID = 0

Definition at line 24 of file BoardManager.h.


The documentation for this struct was generated from the following file: