RunicVTT
Open Source Virtual Tabletop for TTRPG using P2P
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Here is a list of all functions with links to the classes they belong to:
- s -
safeCloseDataChannel() :
NetworkUtilities
safeClosePeerConnection() :
NetworkUtilities
safeCloseWebSocket() :
NetworkUtilities
saveActiveBoard() :
BoardManager
saveAddressBookToFile() :
IdentityManager
saveBoardPopUp() :
GameTableManager
saveCurrent() :
ChatManager
saveGameTable() :
GameTableManager
saveInboxToLocal() :
NotesManager
saveLog() :
ChatManager
saveMyIdentityToFile() :
IdentityManager
saveNote() :
NotesManager
saveNoteAs() :
NotesManager
scanFolderForMd_() :
NotesManager
screenToWorldPosition() :
Camera
send() :
PeerLink
,
SignalingClient
sendBoard() :
NetworkManager
sendChat() :
PeerLink
sendChatJson() :
PeerLink
sendChatJsonTo() :
NetworkManager
sendEntityUpdate() :
BoardManager
sendFog() :
NetworkManager
sendFogDelete() :
NetworkManager
sendFogUpdate() :
NetworkManager
sendGame() :
PeerLink
sendGameState() :
BoardManager
sendGameTable() :
NetworkManager
sendGameTo() :
NetworkManager
sendGridUpdate() :
NetworkManager
sendImageChunks() :
NetworkManager
sendMarker() :
NetworkManager
sendMarkerDelete() :
NetworkManager
sendMarkerMove() :
NetworkManager
,
PeerLink
sendMarkerMoveState() :
NetworkManager
sendMarkerUpdate() :
NetworkManager
sendNote() :
PeerLink
sendOn() :
PeerLink
sendTo() :
SignalingServer
sendUserNameUpdateTo() :
NetworkManager
serializeBoard() :
Serializer
serializeBoardEntity() :
Serializer
serializeBool() :
Serializer
serializeFloat() :
Serializer
serializeFogEntity() :
Serializer
serializeGameTable() :
Serializer
serializeGameTableEntity() :
Serializer
serializeGrid() :
Serializer
serializeInt() :
Serializer
serializeMarkerComponent() :
Serializer
serializeMarkerEntity() :
Serializer
serializeMoving() :
Serializer
serializePanning() :
Serializer
serializePosition() :
Serializer
serializeSize() :
Serializer
serializeString() :
Serializer
serializeTextureComponent() :
Serializer
serializeUInt32() :
Serializer
serializeUInt64() :
Serializer
serializeUInt8() :
Serializer
serializeVec2() :
Serializer
serializeVisibility() :
Serializer
setActiveBoard() :
BoardManager
setActiveChannel() :
DebugConsole
setActiveGameTable() :
ChatManager
setActiveGameTableEntity() :
GameTableManager
setActiveTable() :
NoteEditorUI
setAuthor() :
NotesManager
setCameraFboDimensions() :
GameTableManager
setCameraWindowSizePos() :
GameTableManager
setChannelCapacity() :
Logger
setChatManager() :
NoteEditorUI
SetConfig() :
ImGuiToaster
setContent() :
NotesManager
setCurrentTool() :
BoardManager
setCustomHost() :
NetworkManager
setDebugExecEnabled() :
DebugConsole
setDisplayName() :
PeerLink
setFboDimensions() :
Camera
SetFilePath() :
Texture
setGMId() :
NetworkManager
setIdentityLogger() :
DebugConsole
setLocalTunnelHandlers() :
DebugConsole
setMyIdentity() :
IdentityManager
setMyPeerId() :
NetworkManager
setNetwork() :
ChatManager
setNetworkPassword() :
NetworkManager
setOpen() :
PeerLink
setPendingAuthTimeout() :
SignalingServer
setPort() :
NetworkManager
setPosition() :
Camera
setRemoteDescription() :
PeerLink
setShowEditWindow() :
BoardManager
setTitle() :
NotesManager
setToaster() :
GameTableManager
,
NetworkManager
SetUniform1f() :
Shader
SetUniform1i() :
Shader
SetUniform2f() :
Shader
SetUniform4f() :
Shader
SetUniformMat4f() :
Shader
setup() :
GameTableManager
,
NetworkManager
setupCallbacks() :
PeerLink
setupTLS() :
NetworkUtilities
setUsernameForUnique() :
IdentityManager
setVisible() :
DebugConsole
,
NoteEditorUI
setZoom() :
Camera
Shader() :
Shader
shouldApplyMarkerMove() :
NetworkManager
shouldApplyMarkerMoveStateFinal() :
NetworkManager
shouldApplyMarkerMoveStateStart() :
NetworkManager
shouldSendMarkerMove() :
BoardManager
ShowPortForwardingHelpPopup() :
NetworkManager
SignalingClient() :
SignalingClient
SignalingServer() :
SignalingServer
slugify() :
NotesManager
snapToGrid() :
BoardManager
soft_break() :
MarkdownRenderer
start() :
SignalingServer
startLocalTunnel() :
NetworkUtilities
startMonitoring() :
DirectoryWindow
startMouseDrag() :
BoardManager
startRawDrainWorker() :
NetworkManager
startServer() :
NetworkManager
startsWith_() :
MarkdownRenderer
stop() :
SignalingServer
stopLocalTunnel() :
NetworkUtilities
stopMonitoring() :
DirectoryWindow
stopRawDrainWorker() :
NetworkManager
stringToWString() :
UPnPManager
sync() :
Logger::LineToLoggerBuf
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