RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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Serializer Member List

This is the complete list of members for Serializer, including all inherited members.

deserializeBoard(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeBoardEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs)Serializerinlinestatic
deserializeBool(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeFloat(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeFogEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs)Serializerinlinestatic
deserializeGameTable(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeGameTableEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs)Serializerinlinestatic
deserializeGrid(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeInt(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeMarkerComponent(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeMarkerEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs)Serializerinlinestatic
deserializeMoving(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializePanning(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializePosition(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeSize(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeString(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeTextureComponent(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeUInt32(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeUInt64(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeUInt8(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeVec2(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
deserializeVisibility(const std::vector< unsigned char > &buffer, size_t &offset)Serializerinlinestatic
serializeBoard(std::vector< unsigned char > &buffer, const Board *board)Serializerinlinestatic
serializeBoardEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs)Serializerinlinestatic
serializeBool(std::vector< unsigned char > &buffer, bool value)Serializerinlinestatic
serializeFloat(std::vector< unsigned char > &buffer, float value)Serializerinlinestatic
serializeFogEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs)Serializerinlinestatic
serializeGameTable(std::vector< unsigned char > &buffer, const GameTable *gameTable)Serializerinlinestatic
serializeGameTableEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs)Serializerinlinestatic
serializeGrid(std::vector< unsigned char > &buffer, const Grid *grid)Serializerinlinestatic
serializeInt(std::vector< unsigned char > &buffer, int value)Serializerinlinestatic
serializeMarkerComponent(std::vector< unsigned char > &buffer, const MarkerComponent *marker_component)Serializerinlinestatic
serializeMarkerEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs)Serializerinlinestatic
serializeMoving(std::vector< unsigned char > &buffer, const Moving *moving)Serializerinlinestatic
serializePanning(std::vector< unsigned char > &buffer, const Panning *panning)Serializerinlinestatic
serializePosition(std::vector< unsigned char > &buffer, const Position *position)Serializerinlinestatic
serializeSize(std::vector< unsigned char > &buffer, const Size *size)Serializerinlinestatic
serializeString(std::vector< unsigned char > &buffer, const std::string &str)Serializerinlinestatic
serializeTextureComponent(std::vector< unsigned char > &buffer, const TextureComponent *texture)Serializerinlinestatic
serializeUInt32(std::vector< unsigned char > &buffer, uint32_t value)Serializerinlinestatic
serializeUInt64(std::vector< unsigned char > &buffer, uint64_t value)Serializerinlinestatic
serializeUInt8(std::vector< unsigned char > &buffer, uint8_t value)Serializerinlinestatic
serializeVec2(std::vector< unsigned char > &buffer, const glm::vec2 &vec)Serializerinlinestatic
serializeVisibility(std::vector< unsigned char > &buffer, const Visibility *visibility)Serializerinlinestatic