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RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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This is the complete list of members for Serializer, including all inherited members.
| deserializeBoard(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeBoardEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs) | Serializer | inlinestatic |
| deserializeBool(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeFloat(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeFogEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs) | Serializer | inlinestatic |
| deserializeGameTable(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeGameTableEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs) | Serializer | inlinestatic |
| deserializeGrid(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeInt(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeMarkerComponent(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeMarkerEntity(const std::vector< unsigned char > &buffer, size_t &offset, flecs::world &ecs) | Serializer | inlinestatic |
| deserializeMoving(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializePanning(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializePosition(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeSize(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeString(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeTextureComponent(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeUInt32(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeUInt64(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeUInt8(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeVec2(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| deserializeVisibility(const std::vector< unsigned char > &buffer, size_t &offset) | Serializer | inlinestatic |
| serializeBoard(std::vector< unsigned char > &buffer, const Board *board) | Serializer | inlinestatic |
| serializeBoardEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs) | Serializer | inlinestatic |
| serializeBool(std::vector< unsigned char > &buffer, bool value) | Serializer | inlinestatic |
| serializeFloat(std::vector< unsigned char > &buffer, float value) | Serializer | inlinestatic |
| serializeFogEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs) | Serializer | inlinestatic |
| serializeGameTable(std::vector< unsigned char > &buffer, const GameTable *gameTable) | Serializer | inlinestatic |
| serializeGameTableEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs) | Serializer | inlinestatic |
| serializeGrid(std::vector< unsigned char > &buffer, const Grid *grid) | Serializer | inlinestatic |
| serializeInt(std::vector< unsigned char > &buffer, int value) | Serializer | inlinestatic |
| serializeMarkerComponent(std::vector< unsigned char > &buffer, const MarkerComponent *marker_component) | Serializer | inlinestatic |
| serializeMarkerEntity(std::vector< unsigned char > &buffer, const flecs::entity entity, flecs::world &ecs) | Serializer | inlinestatic |
| serializeMoving(std::vector< unsigned char > &buffer, const Moving *moving) | Serializer | inlinestatic |
| serializePanning(std::vector< unsigned char > &buffer, const Panning *panning) | Serializer | inlinestatic |
| serializePosition(std::vector< unsigned char > &buffer, const Position *position) | Serializer | inlinestatic |
| serializeSize(std::vector< unsigned char > &buffer, const Size *size) | Serializer | inlinestatic |
| serializeString(std::vector< unsigned char > &buffer, const std::string &str) | Serializer | inlinestatic |
| serializeTextureComponent(std::vector< unsigned char > &buffer, const TextureComponent *texture) | Serializer | inlinestatic |
| serializeUInt32(std::vector< unsigned char > &buffer, uint32_t value) | Serializer | inlinestatic |
| serializeUInt64(std::vector< unsigned char > &buffer, uint64_t value) | Serializer | inlinestatic |
| serializeUInt8(std::vector< unsigned char > &buffer, uint8_t value) | Serializer | inlinestatic |
| serializeVec2(std::vector< unsigned char > &buffer, const glm::vec2 &vec) | Serializer | inlinestatic |
| serializeVisibility(std::vector< unsigned char > &buffer, const Visibility *visibility) | Serializer | inlinestatic |