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RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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#include <NetworkManager.h>
Public Attributes | |
| uint32_t | epoch {0} |
| bool | closed {true} |
| uint32_t | lastSeq {0} |
| std::string | ownerPeerId |
| bool | locallyDragging {false} |
| uint32_t | locallyProposedEpoch {0} |
| uint32_t | localSeq {0} |
| uint64_t | lastTxMs {0} |
| uint64_t | epochOpenedMs {0} |
Definition at line 24 of file NetworkManager.h.
| bool DragState::closed {true} |
Definition at line 27 of file NetworkManager.h.
| uint32_t DragState::epoch {0} |
Definition at line 26 of file NetworkManager.h.
| uint64_t DragState::epochOpenedMs {0} |
Definition at line 34 of file NetworkManager.h.
| uint32_t DragState::lastSeq {0} |
Definition at line 28 of file NetworkManager.h.
| uint64_t DragState::lastTxMs {0} |
Definition at line 33 of file NetworkManager.h.
| bool DragState::locallyDragging {false} |
Definition at line 30 of file NetworkManager.h.
| uint32_t DragState::locallyProposedEpoch {0} |
Definition at line 31 of file NetworkManager.h.
| uint32_t DragState::localSeq {0} |
Definition at line 32 of file NetworkManager.h.
| std::string DragState::ownerPeerId |
Definition at line 29 of file NetworkManager.h.