RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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DragState Struct Reference

#include <NetworkManager.h>

Collaboration diagram for DragState:

Public Attributes

uint32_t epoch {0}
 
bool closed {true}
 
uint32_t lastSeq {0}
 
std::string ownerPeerId
 
bool locallyDragging {false}
 
uint32_t locallyProposedEpoch {0}
 
uint32_t localSeq {0}
 
uint64_t lastTxMs {0}
 
uint64_t epochOpenedMs {0}
 

Detailed Description

Definition at line 24 of file NetworkManager.h.

Member Data Documentation

◆ closed

bool DragState::closed {true}

Definition at line 27 of file NetworkManager.h.

27{true};

◆ epoch

uint32_t DragState::epoch {0}

Definition at line 26 of file NetworkManager.h.

26{0};

◆ epochOpenedMs

uint64_t DragState::epochOpenedMs {0}

Definition at line 34 of file NetworkManager.h.

34{0};

◆ lastSeq

uint32_t DragState::lastSeq {0}

Definition at line 28 of file NetworkManager.h.

28{0};

◆ lastTxMs

uint64_t DragState::lastTxMs {0}

Definition at line 33 of file NetworkManager.h.

33{0};

◆ locallyDragging

bool DragState::locallyDragging {false}

Definition at line 30 of file NetworkManager.h.

30{false};

◆ locallyProposedEpoch

uint32_t DragState::locallyProposedEpoch {0}

Definition at line 31 of file NetworkManager.h.

31{0};

◆ localSeq

uint32_t DragState::localSeq {0}

Definition at line 32 of file NetworkManager.h.

32{0};

◆ ownerPeerId

std::string DragState::ownerPeerId

Definition at line 29 of file NetworkManager.h.


The documentation for this struct was generated from the following file: