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RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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#include <Windows.h>#include <shellapi.h>#include <string>#include <sstream>Go to the source code of this file.
Namespaces | |
| namespace | FirewallUtils |
Macros | |
| #define | WIN32_LEAN_AND_MEAN |
Functions | |
| std::string | FirewallUtils::psEscape (const std::string &s) |
| bool | FirewallUtils::runPSElevatedWait (const std::string &psCommand) |
| void | FirewallUtils::removeRuleElevated (const std::string &displayName) |
| void | FirewallUtils::addInboundAnyTcpForExe (const std::string &displayName, const std::string &programPath, bool privateOnly=true) |
| void | FirewallUtils::addInboundAnyUdpForExe (const std::string &displayName, const std::string &programPath, bool privateOnly=true) |
| #define WIN32_LEAN_AND_MEAN |
Definition at line 3 of file FirewallUtils.h.