RunicVTT
Open Source Virtual Tabletop for TTRPG using P2P
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Here is a list of all functions with links to the classes they belong to:
- c -
Camera() :
Camera
canMoveMarker() :
BoardManager
channels() :
Logger
chatFilePathFor() :
ChatManager
ChatManager() :
ChatManager
classifyMessage() :
ChatManager
Clear() :
ImGuiToaster
clearChannel() :
Logger
clearDragState() :
NetworkManager
clearPeers() :
NetworkManager
clearSelectedImage() :
DirectoryWindow
clearSinks() :
Logger
clearToggles() :
DebugConsole
close() :
PeerLink
,
SignalingClient
closeBoard() :
BoardManager
closeBoardPopUp() :
GameTableManager
closeGameTablePopUp() :
GameTableManager
closeHandleIf() :
NetworkUtilities
closeServer() :
NetworkManager
closeTab_() :
NoteEditorUI
colorForLevel_() :
DebugConsole
ColorForLevel_() :
ImGuiToaster
ComInit() :
AssetIO::ComInit
commit_() :
Logger
CompileShader() :
Shader
computeMarkerDrawSize_ARFit() :
BoardManager
connect() :
SignalingClient
connectedPeerCount() :
NetworkManager
connectToGameTablePopUp() :
GameTableManager
connectToPeer() :
NetworkManager
connectUrl() :
SignalingClient
createAnswer() :
PeerLink
createBoard() :
BoardManager
createBoardPopUp() :
GameTableManager
createChannels() :
PeerLink
createDataChannel() :
PeerLink
createFogOfWar() :
BoardManager
createGameTableFile() :
GameTableManager
createIfNotExists() :
PathManager
createKillJobIfNeeded() :
NetworkUtilities
CreateMapFBO() :
ApplicationHandler
createMarker() :
BoardManager
createNote() :
NotesManager
createOffer() :
PeerLink
CreateShader() :
Shader
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