RunicVTT Open Source Virtual Tabletop for TTRPG using P2P
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SignalingServer Member List

This is the complete list of members for SignalingServer, including all inherited members.

authClients() constSignalingServerinline
authClients_SignalingServerprivate
authUsernames_SignalingServerprivate
broadcast(const std::string &message)SignalingServer
broadcastShutdown()SignalingServer
disconnectAllClients()SignalingServer
disconnectClient(const std::string &clientId)SignalingServer
is_runningSignalingServerprivate
isAuthenticated(const std::string &clientId) constSignalingServer
isRunning() constSignalingServerinline
moveToAuthenticated(const std::string &clientId)SignalingServer
network_managerSignalingServerprivate
onConnect(std::string clientId, std::shared_ptr< rtc::WebSocket > client)SignalingServer
onMessage(const std::string &clientId, const std::string &text)SignalingServer
pendingClients_SignalingServerprivate
pendingTimeout_SignalingServerprivate
pendingUsernames_SignalingServerprivate
sendTo(const std::string &clientId, const std::string &message)SignalingServer
serverSignalingServerprivate
setPendingAuthTimeout(std::chrono::seconds s)SignalingServerinline
SignalingServer(std::weak_ptr< NetworkManager > parent)SignalingServer
start(unsigned short port)SignalingServer
stop()SignalingServer
~SignalingServer()SignalingServer