RunicVTT
Open Source Virtual Tabletop for TTRPG using P2P
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SignalingServer Member List
This is the complete list of members for
SignalingServer
, including all inherited members.
authClients
() const
SignalingServer
inline
authClients_
SignalingServer
private
authUsernames_
SignalingServer
private
broadcast
(const std::string &message)
SignalingServer
broadcastShutdown
()
SignalingServer
disconnectAllClients
()
SignalingServer
disconnectClient
(const std::string &clientId)
SignalingServer
is_running
SignalingServer
private
isAuthenticated
(const std::string &clientId) const
SignalingServer
isRunning
() const
SignalingServer
inline
moveToAuthenticated
(const std::string &clientId)
SignalingServer
network_manager
SignalingServer
private
onConnect
(std::string clientId, std::shared_ptr< rtc::WebSocket > client)
SignalingServer
onMessage
(const std::string &clientId, const std::string &text)
SignalingServer
pendingClients_
SignalingServer
private
pendingTimeout_
SignalingServer
private
pendingUsernames_
SignalingServer
private
sendTo
(const std::string &clientId, const std::string &message)
SignalingServer
server
SignalingServer
private
setPendingAuthTimeout
(std::chrono::seconds s)
SignalingServer
inline
SignalingServer
(std::weak_ptr< NetworkManager > parent)
SignalingServer
start
(unsigned short port)
SignalingServer
stop
()
SignalingServer
~SignalingServer
()
SignalingServer
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